Arduino Uno Simulator Windows Download

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As many of us know computers were invented around 1871, but it was not until 1961 we had them password protected. Early in the 19’s we used pins and alphanumeric characters as passwords for our computers, today we have many types of verification methods like Password, Pin, Pattern, Gesture, Fingerprint recognition, Face recognition and much more. But still, it is a pain for me to log in to my office computer every time I get back to it after a short break.

Simulator for Arduino Free is a Freeware software in the category Development developed by Virtronics. The latest version of Simulator for Arduino Free is 1.5, released on. It was initially added to our database on. Simulator for Arduino Free runs on the following operating systems: Windows. The download file has a size of. Circuit design Arduino simulator created by Marina Samir with Tinkercad.

So, in this project, we are going to learn how to unlock windows laptops by using RFID tags. The Arduino Board and RFID reader will always be connected to the computer and to unlock system I only need to swap my RFID tag over RFID reader. With this Arduino RFID windows Login Project I can unlock system very fast and without typing any passwords, also later I am planning to use my office ID card as the RFID tag since my ID card already has an RFID tag in it and I can program the Arduino to verify it. Sounds interesting right, so let’s get started……

Materials Required:

  1. Arduino UNO (any Arduino can be used)
  2. RC522 RFID reader
  3. RFID tags
  4. Connecting wires
  5. USB cable

RC522 RFID Module:

There are many types of RFID readers available in the market but in this project, we have used RC522 SPI based RFID module. This is cheap and easily available at online shopping websites. This is RFID has SPI, UART and I2C interface but by default, it comes with SPI interface. The MFRC522 RFID Reader module is shown below.

We have already used RFID modules with Arduino previously to build other cool RFID projects like

In this project, the RC522 RFID Module shown above is connected to Arduino and the Arduino itself is connected to the computer. When a RFID tag is placed near this reader, the Arduino reads the rfid tag ID number and sends it to computer.

Circuit Diagram:

The complete circuit diagram to interface RFID RC522 with Arduino is given below.

As you can see the connections are pretty simple. Since the RFID module works with SPI communication we have connected the MISO,MOSI,SCK and NSS pin to the SPI pins of the Arduino Uno board. The RFID module is powered by the 5V pin of the Arduino. The Arduino UNO itself will be always connected to Laptop and hence we can get it powered by the laptop USB port. The connection details are listed in table below.

RFID RC522​ARDUINO
VCC3.3V
GNDGND
RSTD9
MISOD12
MOSID11
SCKD13
SDA/NSSD10

Setting up the RFID Unlock System:

After the circuit is built, as shown above, connect the USB cable between Arduino and the system (laptop or PC). Now the user needs to find the com port for Arduino. To find com port you can either use device manager or you can find it in Arduino IDE as shown below. My COM port number here is 1; yours might be different make a note of this COM port number as it will be used later.

Now the user needs to upload the RC522 Arduino code to your Arduino module. The complete code is given at the bottom of this page; the explanation of the code will also be discussed later in this article. After the code is uploaded open the serial monitor. Then place the RFID tag over RFID reader and you will see the 5 values on the serial monitor. The user needs to copy it and close the serial monitor. My values are shown in the serial monitor snapshot below.

Download the rfid_configuration folder from the given link below. The link will download a ZIP file with four items in it.

After extracting the ZIP file get into the folder named 32 bit or 64-bit folder (according to your operating system) and open the notepad named RFIDcredentials.txt. Paste the RFID values and update the system user name and password. If you want to add two cards then add the same credential in the second row as shown below.

Then save and close this file. Now come back and open the RFIDCredSettings notepad and update the Arduino port in it then save and close. Again my COM port number is 1, update it with your COM port number. Leave the rest to default values as shown below.

Now copy all four items and paste them in C:WindowsSystem32. If it asks for any permission just give or click on yes. Now run register file to register the changes.

When you run the Register file you might get the following dialog box.

Press yes then ok. Now lock the system and the user will see another user option available with your current user.

Now the user can unlock the system by using RFID card. Meaning, now we do not need to input the password, just place RFID tag over RFID reader and windows will be unlocked immediately.

RFID Arduino Code:

The coding part of this project is easy and simple; the explanation of the same is given. First of all, we need to include header files and define pins for RFID RST_PIN and SS_PIN. If you do not have the mfrc522 library installed already you can download and add it from the following link.

Then in the void setup, we have initialized the serial and SPI communication and RFID reader

Now in loop function, we are waiting for the card.

If the card found send_tag_val called an RFID tag data will be transferred to the system using serial print. This serial print value will be compared with the file that we placed earlier and if it a match the windows will unlock itself.

The complete working of the project is shown in the video given below. Hope you understood the project and enjoyed building it. If you have any problems leave them in the comment section. Also, feel free to use the forums for other technical questions.

#include <SPI.h>

#include <MFRC522.h>

#define RST_PIN 9

#define SS_PIN 10

MFRC522 mfrc522(SS_PIN, RST_PIN);

MFRC522::MIFARE_Key key;

void setup()

Arduino Uno Simulator Windows Download

{

Serial.begin(9600);

while (!Serial);

SPI.begin();

mfrc522.PCD_Init();

for (byte i = 0; i < 6; i++)

key.keyByte[i] = 0xFF;

Serial.print('>');

}

void loop()

{

if ( ! mfrc522.PICC_IsNewCardPresent())

return;

if ( ! mfrc522.PICC_ReadCardSerial())

return;

send_tag_val(mfrc522.uid.uidByte, mfrc522.uid.size);

delay(1000);

}

void send_tag_val(byte *buffer, byte bufferSize)

{

Serial.print('ID:');

for (byte i = 0; i < bufferSize; i++)

{

Serial.print(buffer[i], DEC);

Serial.print(' ');

}

Serial.println(0, DEC);

Serial.print('>');

}

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Download 'Arduino Simulator 1.8'
  • Betty Patterson
  • 4 months ago
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Transcription

1 ARDUINO SIMULATOR 1.8 USER MANUAL XEVRO Version 1.8 Xevro 2021 Louis D Hont & Marc Van Den Berge This manual describes all features and capabilities of the Arduino Simulator.

2 INTRODUCTION The Arduino Simulator gives you the tools and components you need to simulate your Arduino IO. It s made for quick tests and small projects and there is still further developed in order to obtain the widest possible IO functions. This Arduino IO Simulator is designed to test an Arduino program quickly with the Arduino board without really having connections to external IO (buttons, potentiometers, leds, LCD displays,...). To be use the simulator we need 3 programs: - Java JRE (Java Runtime Environment) - The Arduino simulation program - The Arduino IDE In order to use the Simulator we need to download the Java JRE on our computer, you can find the download link on the website of Xevro or search for Java JRE download. ARDUINO IDE Before we start using the Arduino Simulator we need the Arduino development software, it is also free available on the Arduino website:

3 HOW TO START THE SIMULATOR FROM A COM- MAND PROMPT You can open a Command Prompt window directly from inside a Windows Explorer window. Taking you directly to that folder location! If you click on this address bar, you can type in text. By typing cmd and hitting Enter, you ll open up the command prompt at that location. Go to the directory C:Program Files (x86)arduinounosimulator Check java version commando: java -version + ENTER Start simulator commando: java jar ArduinoSimulator.jar + ENTER

4 If java doesn t work in command prompt Press simultaneously the 'windows' and 'pause' buttons on your keyboard, this will bring up the System Preferences dialog. In the Advanced tab, find Environment Variables. In the User (upper) section, create or update the following two variables : JAVA_HOME = where you put your JDK, eg. C:/Java/SDK PATH = %JAVA_HOME%/bin Close the dialogs. Then, in a new command-line console, try 'java -version' and see if it's detected. It's important that you use a new console, because environment variables are read only when the console is launched.

5 LICENSE REGISTRATION The Arduino Simulator free available but we secured it with a license key. The first time you open the program there will be an activation screen pops up where you can put in the license and activate it. Click on the Change Product Key to insert the license key you copied on the website, after entering this you need to click on activate. License key input field

6 CODE CHANGES The Arduino IDE works with instructions that the IO read and write, by adding the libraries to your project it is possible to simulate the project. We don t want to change the real instructions, we decided to edit the libraries so they are compatible with our software. The core SimulatorProgram library will be added to the Arduino/libraries folder in the documents folder the very first time you open the simulator. In the Simulator software is a function available to add a library to add more libraries to the Arduino IDE. All available Simulator libraries Go inside a folder and select the.zip file, click on the install zip-file button to install the library. The library will be automatically recognized by the Arduino IDE. by adding the Arduino include statement to your project the library will be used in your project and you can make simulations with the Arduino board. Use the SerialInput( x ) to read a value out of the serial communication line.

7 attention: Remember to adjust the 'Void Setup to initialize the real IO!! Example: pinmode (0, OUTPUT); pinmode (1, INPUT); In each sketch are the instructions changed, so you only need to connect the inputs and outputs through the screen and the sketch should work. How to use an example: 1. Open an example sketch and upload it into the Arduino board. 2. Add the used components (I/O) in the worksheet. (there are some examples that are already saved in the restore settings) 3. Connect the Arduino IO Simulator with the board 4. Simulate your Arduino in and outputs on the simulator. HOW TO USE IT The Arduino Simulator is very easy to understand. The simulator needs 5 simple things in order to work correctly. 1. Connect the Arduino board 2. Upload your custom Arduino code with the corresponding library file 3. Change the original Arduino code 4. Select the used in-outputs in the Arduino Simulator 5. Connect the Arduino Simulator to the Arduino board with the right COM port

8 1. Connect the Arduino Board The Arduino IO Simulator is very easy to understand and work with. The Simulator requires 5 simple steps in order to simulate a project. 1. Connect the Arduino board 2. Upload your custom Arduino code with the corresponding library file 3. Add the used libraries 4. Select the used in-outputs in the Arduino IO Simulator 5. Connect the Arduino IO Simulator to the Arduino board with the right serial port 1. Connect the Arduino Board The Arduino IO Simulator works with a lot of Arduino boards: Arduino UNO Arduino Mega Arduino Leonardo Arduino... Attention: Only the digital and analog pins that are available on the simulator can be used! Disconnect the Arduino IO Simulator before uploading the Arduino code with the IDE. 2. Upload your custom Arduino code with the corresponding library file Open the simulator and go to 'Help -> Arduino UNO programming code -> Arduino UNO programming code (ino). This will open a Arduino (ino) file with the corresponding library and important code in it. 3. Add the used libraries In order to let the Simulator understand the code, we have created our own libraries. To maintain the usability, we have decided to keep the instructions as they are but we changed the libraries a bit so they are compatible with our software. There are a few libraries available to use. The simulator program library is necessary for the digitalwrite instructions. To use the 16x2 LCD display you have to add our liquidcrystalsim library in order to use it with the simulator. All the instructions are the same. 4. Select the used in-outputs in the Arduino IO Simulator Each input and output on the Simulator has a selection box where the used digital or analog pin can be connected. 5. Connect the Arduino IO Simulator to the Arduino board with the right serial port The Arduino IO Simulator knows which port is the Arduino board. MAKE SURE THE ARDUINO IS DISCONNECT WHILE UPLOADING THE ARDUINO CODE.

9 CHECK YOUR PROGRAM WITH CHECKVAR VARIABLES With Checkvars it is possible to check the status of your variables in the Arduino sketch. You can insert a variable on a line in your sketch and through the serial monitor you can follow the values of the variables. You can enter many different variables as : Int, long int, long unsigned int, word, double, float,char, string, Boolean Instruction: CheckVar(num, var); num: integer from 0 to var: Int, long int, long unsigned int, word, double, float, char, string, Boolean Example sketch parking: I want to check the variables BarUp and BarLow in the sketch, and I give the CheckVars the numbers 111 and 112 for BarUp and BarLow. In the serial monitor you can follow the variables CheckVar_111 and CheckVar_112 and their values. It is also possible to see only the CheckVars by check the box CheckVar.

10 PREPARING THE ARDUINO UNO PROGRAM Open a new sketch (xx.ino) The Simulator UNO-program (.ino) and the Simulator library SimulatorProgram.h can found under Help: Start the Arduino UNO programming code application Now you can set your own code into the Arduino, if its upload in the Arduino you can test it with the Simulator. Attention: The library SimulatorProgram.h stand by the Simulator. Uploading of a new program to the Arduino board Start the Arduino application Open the sketch Arduino UNO connecting with the pc: Select board Arduino UNO Select the serial port Upload the program into the Arduino UNO Attention: The BaudRate on the simulator is 9600.

11 CONFIGURE THE COM PORT Set the BaudRate The BaudRate is by default set to 9600 or chance the BaudRate in the Arduino code and in the Simulator. Set the Com port First you need to select the COM port, the USB port that is used by the Arduino. The Simulator auto detects the Arduino and turns red. Before the selection After the selection Attention: At start-up, we also see the state of the simulator at the bottom of the COM port: Once you have selected the correct COM port changes to this text: If you choose the wrong COM port or there is no Arduino connected than you get this message: If you select a in or output that is already used you will get an error message:

12 HOW TO RUN A PRE-PROGRAMMED SKETCH Example: Parking Select Examples and select Parking, the Arduino sketch start up. Go to the menu File and select Restore Settings, choose the file parking.sav and the preprogrammed tools come on the screen. The BaudRate is normally 9600, check this in the Arduino sketch. Select the COM port, the connection between your Arduino and the simulator is established (green button) and the program is running If you want to start a new sketch you do the following moves: Push the button Reset I/O and Text.

13 ARDUINO BOARD VIEWER By clicking on the Arduino board button a window will open in which you will see an Arduino UNO board with all the used IO pins on it. The Reset IO button will clear all the IO pins to start with selecting IO again. The RX/TX LEDs are also visually simulated. The Arduino UNO board window is set as a top-level window to make sure you can always see the Arduino board while you are simulating projects. The real IO connect method in the setup will allow the simulator library to use simulated IO together with real IO pins if you want to use connected components on. When you perform a hardware reset on the real Arduino board or a reset from the simulator Arduino board you will lose all real IO connections, to get these connections back you have to enter the following instruction in the setup. When working with TCP you have to place the instruction RealIO_Connect() after the delay(5000). When you click on a pin you can change the status of the pin. To use an analog or digital pin as a real in or output you will have to click ones and it will show a D OR A in it. A PWM pin will show P. Each time you click on a pin, the status will be send to the Simulator library on the Arduino board.

14 USE THE ANALOG & DIGITAL IO Digital Inputs The Arduino UNO has 14 digital and 6 analog IO pins that we can configure into inputs or outputs (IO). This pins get symbolic images as D0 to D13 and A0 to A5. The IO labels change red if it s select. BUTTONS There are 8 buttons available. The combobox is used to connect the button to one of the 14 IO pins. The light blue pin can be used to hold down the button while doing other things, the border changes to red when its pressed. The buttons can be controlled with the digitalread() function. LEDS There are 14 leds available, for every pin of the Arduino 1 led. Use the combobox to connect it with the Arduino. By clicking on the led you can change the color. The leds can be controlled with the digitalwrite() function.

15 BUZZER The buzzer is used to make a noise with a custom frequency. The combobox is used to connect the buzzer with the Arduino. The buzzer can be controlled with the digitalwrite(); function. By sending out a digital- Write(pin, HIGH); signal in the Arduino code, the buzzer will make a noise with the adjustable frequency (use the slider to change the frequency). 7 SEGMENT DISPLAY The 7 segment display has 6 digital pins that can connect to D2-8 on the Arduino. The display can be connected in common anode or common cathode. To light up the display use digitalwrite(d2-8); See the example: Parking. SLIDERS There are 3 sliders to connect with one of the 6 analog pins (A0-A5). The sliders can be read by the Arduino with the analogread() function. On the Arduino you have a white box where the slider value is shown.

16 NOISE DETECTION The noise detection is used to send an analog (0-1023) signal to the Arduino depends on the noise level. The combobox is used to connect the noise detector to one of the 6 analog pins (A0-A5). When you click on the Start Noise Detection the detection starts listening to the microphone noise level. When the noise level exceeded the slider value then it will sends the signal (0-1023) to the Arduino. The limit value in the Arduino code needs to be lower than the noise detection slider because the signal will be send when the noise is detected. The noise detection can be controlled with the analogread() function. BARGRAPH The bargraph can be connected to one of the 6 digital PWM pins of the Arduino. The bargraph shows the % of your value (0-1023), this can be used to simulate a PWM signal as a % bar. Use analogwrite(pin, value); to control the bargraph (See example: sound switch).

17 SOUND GENERATOR The sound generator can be connected to one of the 6 digital PWM pins of the Arduino. By changing the time (ms) you change the duration that the sound goes off (1ms ms). The frequency can goes from 10hz to 10Khz. Use analogwrite(pin, value); to control the sound generator. SERVO The servo can be connected to one digital pin (D2-13) of the Arduino. The number of degrees ( ) is visible in the servo. Click on the servo to make the servo smaller through removing the background and combobox. Use servo.write() and servo.attach(). Add the servo simulator library to use it. LCD DISPLAY The LCD display can be connected to the Arduino by connecting D2-5, D11 and D12. Add the simulator LiquidCrystalSim library to make it work with the simulator. TONE MELODY The tone melody can be connected to digital pin D8 of the Arduino. The frequency and time of the sound (milliseconds) are present in the light green boxes. Use tone(8, f, d); and notone(8); (See example: Tone Melody) notone() stops playing sound. f = frequency d = duration

18 SQUAREWAVE GENERATOR The squarewave sends pulls signals to the Arduino, when the signal is high you see the grey square lights up red. The combobox is used to connect the squarewave to one of the 6 analog pins (A0-A5 = D14-19). When you click on the SquareWave button there opens a second window with a slider to change the frequency. The squarewave can be controlled with the digitalread() function.

19 A FEW THINGS WHILE PREPARING THE ARDUINO PROGRAM Always upload the sketch to the Arduino UNO. if the simulator is connected with the Arduino you can t upload the Arduino program. We made a tool 'Disconnect' which closes the connection with the COM port of the simulator so that you can upload the sketch to the Arduino. The great advantage of this is that we don t need to shut down the Simulator whenever we want to upload the sketch simulator. After downloading the simulator, we connect again with the COM port and we initialize the I/O. Choose BaudRate Choose COM port Disconnect COM port

20 SERIAL MONITOR In the simulator, it s now also possible to view the serial data. There are 2 buttons that you can use to send a signal to the Arduino. The monitor shows you a Receive from Arduino line when the Arduino sends data to the simulator and a Send to Arduino line will be shown when you send something to the Arduino with the simulator. If you want to save the serial monitor output you can save the whole text or a selected area. With the search function, it s possible to search for a specific word or character. if the word or character is found, it will be highlighted in yellow. By clicking on the blue question mark you get the explanation of all the simulator codes. By using Serialprint(); in the Arduino IDE, you can send a serial message. The serial message will start with txt_ in the serial monitor.

21 SAVE AND RESTORE OF SETTINGS With Save you can save your selected I/O and dictated texts. the Restore button restores the settings to make it easy to use. We can save the filename of the extension with *.sav or *.txt. You find the Save and Restore function under File. Save Restore LANGUAGES There are 5 languages available, you can change the language in the menu toolbar. We support English, German, French, Spanish and Dutch. The software starts always with English.

22 SCREEN RESOLUTION We have 4 options: - Resolution: 1024 x Resolution: 1336 x Resolution: 1920 x Variable resolution (min: 500, max: 2000)

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